![]() The Rainmaker explosion timer also ticks faster than normal when the carrier is in a prohibited area. Retreating with the Rainmaker to the player's side of the stage past the enemy team's lowest goal distance causes the Rainmaker explosion timer to tick three times faster than normal until the player returns to the enemy team's lowest goal distance. The marker displaying the time remaining appears above the carrier's head. The player who holds the Rainmaker must carry it to the goal in the other team's base within sixty seconds or it explodes, splats the carrier and every friendly player in the blast radius, and covers the ground with enemy ink. Touching an intact shield causes a small amount of damage.Īfter picking up the Rainmaker, it has some effects on the carrier: ![]() The Rainmaker can then be picked up by either team. If one team bursts the Rainmaker shield, all players of the other team caught in the blast radius are instantly splatted. The device is encased in a shield similar to a Zapfish's bubble and must be freed before it can be picked up. However, in Rainmaker, only one player may have control of the Rainmaker and they control where it goes. Rainmaker is similar to Tower Control in that it requires teams to move a certain object to a point in the other team's base. Rainmaker on Hammerhead Bridge, covered in a bubble shield. If the battle ends without anyone carrying the Rainmaker to the goal, the team with the lowest goal distance will win! Your teammates will have to watch your back! The Rainmaker can also shoot ink like an Inkzooka, so you can clear a path! The closer you get to the enemy base while holding the Rainmaker, the lower your goal distance will drop. The Rainmaker is crazy heavy, so you can't Super Jump while carrying it. And be quick about it! If you run out of time or get splatted, the Rainmaker will be dropped. Once you snag it, head for the other team's base. Once you've got it, the goal is to carry it into the other team's base! So as soon as the battle begins, grab that Rainmaker! It's guarded by a shield, though, so you'll need to bust it out first. In Rainmaker, both teams compete to snag the Rainmaker. When the Rainmaker is held, the special gauge at the top of the screen will show which player holds the Rainmaker. The shield will reform, and either team can then break the shield and take the Rainmaker. If a player plants the Rainmaker on a checkpoint, the checkpoint will lower and another will pop up closer to the final goal. In Splatoon 3, instead of just a single goal at the end, there are goals closer to the middle of the stage called checkpoints. Additionally, the Sanitized Octolings do not attempt to take the Rainmaker themselves - if they break the Rainmaker's barrier, it is reset to its start point. Unlike in multiplayer, the Rainmaker can be carried anywhere in the stage and does not automatically splat the user if held onto for too long. The Rainmaker appears on Agent 8's pedestal and they have to carry it through the enemy's base by themselves and get it on their Rainmaker pedestal. The mode works the same as a regular Rainmaker match but Agent 8 is up against a team of four Sanitized Octolings. ![]() Rainmaker appears as a type of test that Agent 8 must pass to escape the Deepsea Metro the Rainmaker has the Kamabo Corporation logo on it instead of the anchor logo of the standard ranked mode. It does not reset when it is already located at the center of the stage. The Rainmaker is reset to the center of the stage after popping its shield and not taking it for fifteen seconds. A modified Rainmaker that has significantly more range and does not explode after carrying it for too long is given by Sheldon during the final phase of the final boss in Octo Canyon. The Rainmaker was changed to fire an exploding ball of ink rather than an ink tornado. Rainmaker was first confirmed to return for Splatoon 2 on 2 June 2017 in a Nintendo YouTube video.
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